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I'm using Trello, a great free online tool to manage a project using cards and boards.

My Trello board is available here for anybody. You will see what is currently being implemented.

This also represents key features that I would like to add to the package in future releases. This includes improvements & bug fix. 

You can vote for any feature into the backlog in order to power up its development.

 

 

Version 1.8.0

December 02, 2017

- Attack & bullets engine review
- Add Aim attack handling (Contra like game)
- Add AmmoBox for bullets
- Animations can now select a layer (careful! need to reset your animation settings!)
- Add UltimateJoystick asset support
- Various fixes

Version 1.7.4

September 15, 2017

- Handle rotating carrier properly
- Add weapon/attack switcher
- Add AmmoBox object for referencing ammo count (allows to share ammo count for multiple attacks)
- Add support for native Unity UIButton for input handling
- Update to Unity 2017.1.1f1
- Fix FSM issue when leaving state in some cases
- Fix downSliding, dynSliding and edgeSliding with crouched walk

Version 1.7.3

September 07, 2016

- Add crouched walk

Version 1.7.2

March 08, 2016

- Updated to Unity 5.4.0f3 (fix collisions issues with left side)
- Fix one waygroung issues with slope

Version 1.7.1

September 27, 2015

- Add input for down jump on OneWayGround
- Add setting to disable crouch
- Fix OneWayground not working for slopes (i.e ignore a oneground if penetrating too much with it until we go out of it)
- Add Axis constraints for Input buttons (needed with multi inputs actions, for example for down jumping with Jump button + Vertical axis down at the same time)
- Fix player scaling not supported when building rays
- Add options for Camera (FaceLeadMode + NoBackward)
- Add ExplodeOnTouch option on Bullet
- Add API for launching an attack manually by script at any time
- Fix uncrouch detection zone
- Remove Apply Root Motion as this can break ground alignment
- Update to Unity 5.1.1

Version 1.7

May 11, 2015

- Merge Melee Attack & Ranged Attack settings (allows to combine a melee with a ranged attack) 
=> you need to reset your attack settings, please make a backup before upgrading 
- Handle ground bounciness in APMaterial (allows to bounce when walking on specific ground)
- Allows jump with Y vertical axis defined in Inputs settings
- Ranged attack infinite ammo
- Wall jump extra horizontal boost
- Switch to Unity5.0 optimized version
- Add Camera smooth clamp values update
- Add Camera vertical parallax scrolling
- Fix Crouch when boxcollider has offset
- Fix potential crash when game is paused
- Fix ground snap vertical teleport
- Fix possible divisions per zero

Version 1.6

February 02, 2015

- Add Edge Grab feature
- Add Jumper game object
- Add Edge Sliding feature
- Add backward animation support when autorotate is off
- Fix rays penetration value after velocity/position correction on motor move
- Fix jump max height ugly behavior
- fix camera Face Lead stiffness

Version 1.5

July 21, 2014

- Updates to Unity 4.5
- Add character shifting ability 
- Add "OneWayGround" ability (i.e collide only from top of object) + down jumping
- Add AirJump horizontal impulse ability
- Add MaxSlope for ground align
- Fix some jittering when using ground align with complex meshes
- Add EventListeners class object for character events notification + add Audio management sample script
- Refactorize APInput (add Holders & Releasers special button)
- Review some samples scripts (optimization due to fix within Unity 4.5, bugfixes, new features)
- Add new samples for fadeToblack and loading level feature
- Unity inputs & plugin inputs can now be used at the same time during play
- Review uncrouch minspeed feature
- Review Standard state animations launching (now launch animation only once!)
- Reorganize files and folder tree structure
- Lots of bugfixes, refactorizations and tunings

 

Version 1.5b :
- Fix invalid speed with Stand and InAir animations
- Fix friction issues
- Add StopOnWall feature for walk/run

 

Version 1.5c :
- Carrier script review (you may need to update your animation/script settings, please check online documentation)
  .now handle rotation properly
  .update is now done at fixed timestep
  .collision detection with environment is now valid (no more teleport)
- Ground alignment review : more precise and smooth, prevent imprecision and unstable issues
- Add animation parameters to be used by animator for custom animation behavior (tutorial incoming)

 

Version 1.5d :
- Fix stuck sometimes in ranged/melee attack states
- Add animation end detection for melee/ranged attack + remove useless LeaveXXX methods (you may need to update your attack animations)
- Fix front blocking wall detection
- Inputs plugins for PlayMaker

Version 1.4

June 09, 2014

- Review inputs to handle plugin (NB : you must rebind your inputs names)
- Add support for EasyTouch asset plugin for quick and easy touchpad management
- Camera review (v1)
- Allows character rotation and ground alignment
- Down slope sliding
- Air/ground rotation setting
- Review existing samples and add new ones (MovingObject, Spikes, CollectableCoin)
- Start jump animation only when needed (allows in air up/down animation, see incoming Youtube tutorial)
- Add crouch stuck escape feature (thanks to John)
- Fix ranged attack bullet direction
- Carrier script now handles properly fixed time state updates
- Review some internal states management
- Minor bugfixes and tweaks

Version 1.3

May 20, 2014

- Ranged attack mechanism
- Force move
- New level : Ranged Attack
- New samples and prefab : GUI, Collectables (life, ammo)
- Minor bugfixes & reviews

Version 1.2

April 27, 2014

- Double jump
- Glide
- Ground snapping
- Advanced settings
- Wall slide
- New samples (e.g falling platform)
- Bugfixes & tunings (fix motor autobuilder)

Version 1.1

March 22, 2014

- Melee attack mechanism
 (with new demo level and animations)
- Hitable game object
- Friction engine review
- More prefab and scripting samples (npc, life system, scenaric events)
- Minor tweaks & bug fixes

Version 1.0

March 10, 2014

- Initial release
- Character motor
- Character controller & basic moves (jump, slide, walljump...)
- Ladder
- Railings
- Moving platform
- Camera
- Parallax Scrolling
- Material

Please reload

Changelog

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